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=====================================================================
\------------------\            ASTONISHING  CYCLOPS         /--------------------------/
Sprite Edits, Character design, Move Concepts ---->  Verz36
Sprite Edits, Programming-Code, Move Concepts ---->  Loganir
=====================================================================
loganir@gmail.com            verz36@yahoo.com      www.loganir.blogspot.com

1.5  version - 25/12/12  X-mas update

--- If you want use Hitsparks from your screenpack you can change that
--- just follow  the instructions on def file and uncomment the lines mentioned. 

=====================================================================
Character Name - Astonishing Cyclops
Mugen version  - 1.0  (developed in mugen 1.0 so far)
Character Version - 1.5
*GAMEPLAY:   MVSC  with some custom stuff
=====================================================================

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=====================================================================
WHATS LEFT:
=====================================================================

- New edits, winposes, intros...... 
- A.I. tweak and recode
- Reshading some sprites - adding a extra light tone to the rings and costume, more frames alredy added.
- Proper hitsparks for MSH2 screenpack
- INTRO - ENDING Storyboard with Cyclops saga rework for solo release
- Intro special vs JeanGreys and Emma Frosts  ( something alredy working)
- remove projectiles from optic rain... palfx issues
- anything we think that will fit better later on MSH2 project
- eventual balances and fixes reported

Changelog and updates:
=====================================================================
1.5   25/12/2012 
=====================================================================

- new special "Scissor Rush"
- new hyper "Spinning Bullet"
- new intro "Scott Free" ( AvsX aftermatch reference)
- new winposes "Dark Phoenix Rises" & "Back Turn"
- new walk animation
- added midnight bliss frames
- tweak on Optic Sweep... now canceling into MOB  (MvsC2)
- tweaked and added more visor glow
- fixed burn anims showing properly on sff
- fixed channel sounds mute after intro`s cut
- many other balance fixes and tweaks on code

=====================================================================
1.07 - 1.08    11/11/2012
=====================================================================
- fixed hitadd showing properly on MOB
- added special interaction with Bullseye - Fatality "Killing is an Art"
- tweak on optic blast - more priority like MSHvsSF.
- fixed an infinity on stand weak kick 
- removed for good palfx on sentinel intro
=====================================================================
1.05    10/11/2012
=====================================================================
- added noshadow  to optic blasts
- added shadow to intro coat
- phoenix five hyper working properly on floor movement stages
- tweak on optic blast  voice

=====================================================================
1.01    10/11/2012
=====================================================================
- added anti-dizzy and stuff for some chars not working properly in  level3 hyper (Shingouki.. Warmachine)
- replaced pal8 for one better
=====================================================================
1.0    09/11/2012 - released version
=====================================================================
What`s done and completed in the character until now:

- fixed a infinity on Breaker kick medium
- finished level 3 hyper (FX & sprites)
- added new full face portrait by Verz
- added Intro Ending Story board ( sort of)
- added compatibility to some chars of my personal roster (Mystique, GokuZ2... more to come)

=====================================================================
beta 0.9    01/11/2012
=====================================================================
What`s done and completed in the character until now:

- Astonishing rage unmasked sprites
- PhoenixFive 50% sprites done... hyper code incomplete
- Changed command for OpticSweep - buffering issues (thanks ANC)
- Changed command for Hypers OpticCrush & Astonishing Rage
- Code Tweaked and balanced for a lot of moves
- New Super jump code... more true to MvsC series
- Optic rain weak changed behavior and direction
- Damage toned down overall
- Added + voice rips and sounds


=====================================================================
beta 0.8    23/10/2012
=====================================================================
What`s done and completed in the character until now:

- Fixed a lot of nasty bugs
- A.I. ( 60% done)  uses now AI level from mugen---- change to level8 hardest A.I. like winmugen.
- New Hypers ( DiamondRuby - MegaOptic aerial - Maskless)
- New Specials ( OpticBurst - Optic blasts aerials )
- Added Counter -- vs series  (kind of... without partners)
- Added GuardPush & Recovery Roll
- Code Tweaked and balanced Specials and Hypers
- New FX
- Added new Winposes ( Sentinel , Arms Up)
- Added new intro ( Coat toss) 
- Added taunt
- Added new voice rips and sounds

=====================================================================
beta 0.3 >>>>>>> 0.5    30/09/2012
=====================================================================
What`s done and completed in the character until now:

- Changed layout of 4 buttons MVSC3 to the classic 6 button Mvsc Gameplay
- Some basic attacks 
- Get hits
- 2 intro & 1 winpose 
- 1 hyper portrait --- others need fixes
- 1 portrait for select screen (created by Sei)
- Voices from Nolan North (Cyclops dubber......  ripped from X-men Destiny game and some remixes from Uncharted) 
- Sparks custom " helpers"  from my characters --- I will replace for the new ones being developed for MSH later.
- Hyper BG FX and new special moves FX
- Added Beam FXs created by McCready (Optic Blast normal - Mega Optic blast - Optic Sweep and Beam Hit)
- Super Jump
- Chain and Air Combos
- Aerial Rave dynamics
- 4 Specials 
- 2 Hypers
- 7 palettes ( tryouts)
........... probably I`m forgetting a lot of things.



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=====================================================================
COMMAND LIST -  DESCRIPTION
=====================================================================

--------------------------------------------------------------------------------
*SPECIAL MOVES 
--------------------------------------------------------------------------------

* 
D, DF, F  +  punch 	" OPTIC BLAST "   
( Button  determines angle - mash buttons for extra hits)

*   
D, DF, F  +  punch	  " OPTIC BLAST AERIAL " 
( Button  determines angle - aerial version of Optic Blast)

* 
F, D, F  +  punch	" OPTIC BURST "   
( Button  determines range - 2 hit if connected in the ground )

*
D, DB, B  +  punch 	" OPTIC SWEEP EX "
(Sweep at closer range, Button  determines angle of the reflect beam with different functions)

*     
D, DF, F  +  kick	" BREAKER QUICK "  
( Button  determines range - if connects a second hit causes a bounce state)

*    			
D, DB, B  +  kick	" OPTIC RAIN "	
(Startup avoid projectiles, Button  determines range & direction)

*		
(hold) B, F  +  kick	" SCISSOR RUSH "
( Cyclops do a slow wind up and start running a small range at the opponent. If he connects a leg thrown happens.
This is a command grab that`s unblockable, just like his Slam Grab in MvsC2 game. )


--------------------------------------------------------------------------------
COUNTER EX  : 
B,DB,D + P/K (when blocking an attack - uses one level 1 power bar )
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
ROLL ( aka Safety/ Recovery Roll ) : 
B,DB,D + P/K   (after being knocked down)
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
ADVANCED GUARD ( a.k.a GUARD PUSH) :  
2 PUNCHS  (when in blocking state)
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
*HYPER/SUPER MOVES
--------------------------------------------------------------------------------

*
D, DF ,F  + 2 punchs	 " MEGA OPTIC BLAST EX"   
(mash buttons for extra hits)


*
D, DF ,F  + 2 punchs	  " MEGA OPTIC BLAST AERIAL"   
(on air)


*
D, DB ,B  + 2 kicks	 "OPTIC CRUSH"    
(Multi-hit hyper --- Hits enemy with a  beam in the ground ) 


*  
D, DF ,F  + 2 kicks	"RUBY DIAMOND"    
(Emma Frost --- Beams reflect in her diamond form... hits around Cyke) 


*  
D, DB ,B  + 2 punchs	"ASTONISHING RAGE" 
(AutoCombo --- Cyclops removes his visor and do a huge Beam in the end) 


*    
F, D, F   + 2 kicks		"SPINNING BULLET"    
(Optic bullets followed by a somersault kick if conects... the oponnent start spinning in the air after for more shots.) 



*
D, DB ,B   kick + punch	"PHOENIX FIVE" - LEVEL 3 Hyper move 

Peter,Emma,Namor,Illyana and Scott.........   a.k.a.  the P.E.N.I.S. Hyper  lol

Inspired from The AvsX  comic book 2012 event.
The final days of Cyclops as the mutant leader it`s also when he becomes one of the most powerful beings of the universe.  
( ** this Hyper is disabled for Team Up modes, a different version for this mode are in development)



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=====================================================================
CHARACTER PROFILE & BACKGROUND
=====================================================================
Scott Summers is a mutant who often serves as the field leader of the X-Men.  A brilliant tactician, Scott eventually became a natural commander of all mutants left on the planet after M-Day, leading them through some of the hardest times in their lives.

The powers and skills of Cyclops:

*OPTIC BLASTS:
Cyclops has the power to emit beams of energy from his eyes. The beams are tremendously powerful and can be used to rupture steel plates and pulverize rock.They do not give off heat and instead deliver concussive force without recoil.
Cyclops is able to reflect the beam off hard and shiny surfaces.This feat also demonstrates his intuitive sense of spatial geometry between objects.
Due to a head injury, Cyclops is unable to shut off his optic blasts at will and must therefore wear ruby quartz lenses to block the beams.


*FIGHTING SKILLS: 
Cyclops also has extensive training in martial arts and unarmed combat, holding black belts in judo and aikido.
As example in a fight with the Horseman of Apocalypse named War, Cyclops executes an acrobatic flip off a statue in the graveyard and while inverted in mid-air fires his optic blast into the mouth of the robotic mount.

*MASTER TACTICIAN AND STRATEGIST: 
Cyclops has developed exceptional leadership skills. Scott's abilities are at their best in tense situations.

=====================================================================

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===================== ABOUT THIS WIP  =====================================

LOGANIR words:

So earlier this year Verz36 request some help about his Cyclops wip, and this is our work in the character so far. 
Verz did a amazing job with the sprites before I joined in this wip.  He had the majority of the basics
completed , only missing a few basics and minor details on some frames that I helped him to conclude.
So I focused in coding the char and spriting  some new specials, hypers and the "fan service" with Verz.
We wanted creating a new experience with this Cyclops but at same time giving some of the signature 
moves from the Capcom version in a different way. This character is also the first for Verz project MSH2.
We planned much more for this wip, some stuff we didn't finished at time for the first released... 
but there will be future updates for sure.
Thanks for letting me join you in this character my friend! 
I want to say developing this character was fun and hope everybody enjoy playing with him on mugen.

VERZ36  words:

Long ago while thinking of a new project, a friend of mines and teammate had some cyclops stuff that i saw and really liked.. You all know taskmaster from unlimited. Well i asked him about making this wip and so thats when it all began. After taskmaster had the design laid, i continued and build from there. I wanted to create a more acrobatic cyclops and also more of a fighter. I wanted to give this cyclops more moves and not just relied on optics.. So all his basics are regular punches and kicks to make him different than capcom version. After a long time working on this character i heard a great friend had comeback to mugen again. Got in contact with him and asked him to help give this cyclops a different feel and to help me create a great gameplay for the msh2 project..

 Loganir accepted and so we began working towards creating a fun character.. Its been an honor working with a great talent like loganir.. his ideas and sprites are just jaw dropping. He did an amazing job not just on codes but on sprites too.. he did many animations and helped me with a lot of the basics too. Together we bring you a character that we hope you the fans can enjoy.. We did had many plans for Cyclops and some we didn`t had the time to finish but he will get an update soon.. Its been a pleasure working with Loganir and hopefully we will get to work in other wips together.. thank you loganir for help me make this character what it is now and also for helping me get better at spritting.

 Also i want to thank intermission for her great work on the select screen HD portraits and the help so far for msh2 that she has done till now. i want to thank my other good friend Rozeros for the help with the gethits. To all you fans, hope you 
enjoy this one and any other of my works thank you for the support.


=====================================================================


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=====================================================================
CREDITS AND SPECIAL THANKS:

=====================================================================

-  Marvel Comic Books creators, in special :
Stan Lee , Chris Claremont, Dave Cockrum and John Byrne... they did the solid base for all X-men stories so far.

- Unlimited Team for support and and also suggestions from members in Cyclops topic on Unlimited forum.
(Zvitor, .Batzarro.,Navsmed, Mathuskella, HyperSonic92, Ryo123, Enzo, Lance Uppercut, Pyche and the rest of Unlimited.)

- Rozeros for his help on gethit sprites of this char at the start

- Taskmaster for help with the initial design for the char.

- Sei the Intermission, for the select screen HD portrait

- McCready for beta testing & feedback,  also fx effects for  MOB & opticblast beam  

- Pyche for the body portrait on storyboard intro.

- A New Challenger for beta testing & feedback with very useful info.

- O Ilusionista for beta testing & feedback and also suggestions

- Arkady for suggesting a Emma hyper on SD forums

- Phantom.of.the.Server, for open-source codes and feedback on my past chars.

- DG & Smee for sharing a few codes with me on my past characters.

feedback on forums MFG - IMT - CC.... Thaks guys!
- Cybaster for point about anti-dizzy stuff on some chars bugging level3 and suggest a fix for this. 
- Zvitor for point floor movement stages bug ( Phoenix five custom states) 
- Acey for point visor glow appearing in states that`s not suppose to
- Davismaximus for point some issues on pal8 and optic blast voice suggestion
- Wenchu for point  the shadows on beam helpers... how I could forget this.... :/
- Femrril for point opticblast(2hit) not canceling 2hit projectiles. 
- Meldo for point stand weak kick infinite and palfx issues on sentinel winpose 
- Goodaldo for notice MOB hitadd mash not showing properly.

- Nolan North, the voice talent of Cyclops . For his works ripped from the games Xmen Destiny and Uncharted.

- Playermode for the optic blasts sounds  (TV cartoon classic rip).

- Elecbyte  for  the M.U.G.E.N engine

- Sprite rips and FX resources packs by:
Aokmaniac13 - Circuitous - Insanius - Kaihoku - Kong - Rafhot - Xenozip
- Sound rips resources & packs by:
Anubis - Angelglory - EveryClickCounts - SS2


...and anybody I forgot (if there's some along the way)

Special thanks to all of you!

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***************************************************************************************************

Cyclops created for mugen with tools:  Photoshop & Fighter Factory by VirtualTek.

* THIS CHARACTER IS A FAN WORK AND CAN'T BE USED FOR ANY COMMERCIAL OR PROFIT PURPOSES!

*All material are copyright of their respective owners:
- Cyclops is property of Marvel Comics 
- Some graphics, sprites & effects are recreated with material from Capcom, SNK, Sammy and Type-Moon.


- Anything related to the character contact us, 
Just respect the effort we did on this character for share it with you.

loganir@gmail.com      -     Verz36@yahoo.com

http://www.loganir.blogspot.com/

***************************************************************************************************
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